SKIP: FAILED #version 310 es precision mediump float; layout(binding = 0, std430) buffer G_block_1 { int inner[]; } G; void tint_symbol() { uint tint_symbol_2 = 0u; G.inner.GetDimensions(tint_symbol_2); uint tint_symbol_3 = (tint_symbol_2 / 4u); uint l1 = tint_symbol_3; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { tint_symbol(); return; } Error parsing GLSL shader: ERROR: 0:9: '.' : cannot apply to an array: GetDimensions ERROR: 0:9: '' : compilation terminated ERROR: 2 compilation errors. No code generated.