void transpose_4dc9a1() { float3x2 res = transpose(float2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { transpose_4dc9a1(); return float4(0.0f, 0.0f, 0.0f, 0.0f); } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { transpose_4dc9a1(); return; } [numthreads(1, 1, 1)] void compute_main() { transpose_4dc9a1(); return; }