SKIP: FAILED #version 310 es precision mediump float; struct S { uint first; uint rtarr[]; }; layout(binding = 0, std430) buffer S_1 { uint first; uint rtarr[]; } myvar; void main_1() { uint tint_symbol_2 = 0u; myvar.GetDimensions(tint_symbol_2); uint tint_symbol_3 = ((tint_symbol_2 - 4u) / 4u); uint x_1 = tint_symbol_3; return; } void tint_symbol() { main_1(); } void main() { tint_symbol(); return; } Error parsing GLSL shader: ERROR: 0:6: '' : array size required ERROR: 0:7: '' : compilation terminated ERROR: 2 compilation errors. No code generated.