#version 310 es precision mediump float; mat2x3 v = mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); void tint_symbol() { } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { tint_symbol(); return; }