[[block]] struct Uniforms { aShape : vec2; bShape : vec2; outShape : vec2; }; [[block]] struct Matrix { numbers: array; }; [[group(0), binding(0)]] var firstMatrix : Matrix; [[group(0), binding(1)]] var secondMatrix : Matrix; [[group(0), binding(2)]] var resultMatrix : Matrix; [[group(0), binding(3)]] var uniforms : Uniforms; [[stage(compute), workgroup_size(2,2,1)]] fn main([[builtin(global_invocation_id)]] global_id : vec3) { let resultCell : vec2 = vec2(global_id.y, global_id.x); let dimInner : u32 = uniforms.aShape.y; let dimOutter: u32 = uniforms.outShape.y; var result : u32 = 0u; for (var i : u32 = 0u; i < dimInner; i = i + 1u) { let a : u32 = i + resultCell.x * dimInner; let b : u32 = resultCell.y + i * dimOutter; result = result + firstMatrix.numbers[a] * secondMatrix.numbers[b]; } let index : u32 = resultCell.y + resultCell.x * dimOutter; resultMatrix.numbers[index] = result; }