struct QuicksortObject { numbers : array; }; [[block]] struct buf0 { resolution : vec2; }; var obj : QuicksortObject; var gl_FragCoord : vec4; [[group(0), binding(0)]] var x_188 : buf0; var x_GLF_color : vec4; fn swap_i1_i1_(i : ptr, j : ptr) { var temp : i32; let x_932 : i32 = temp; temp = 0; temp = x_932; let x_523 : vec3 = vec3(vec3(1.0, 2.0, 3.0).z, vec3(1.0, 2.0, 3.0).y, vec3(1.0, 2.0, 3.0).z); let x_933 : i32 = *(i); *(i) = 0; *(i) = x_933; let x_28 : i32 = *(i); let x_934 : i32 = *(j); *(j) = 0; *(j) = x_934; let x_524 : vec3 = vec3(x_523.y, x_523.x, x_523.y); let x_935 : i32 = temp; temp = 0; temp = x_935; let x_30 : ptr = &(obj.numbers[x_28]); let x_936 : i32 = *(x_30); *(x_30) = 0; *(x_30) = x_936; let x_31 : i32 = *(x_30); let x_937 : i32 = temp; temp = 0; temp = x_937; temp = x_31; let x_938 : i32 = *(j); *(j) = 0; *(j) = x_938; let x_525 : vec3 = vec3(x_523.z, vec3(1.0, 2.0, 3.0).x, x_523.y); let x_939 : i32 = *(i); *(i) = 0; *(i) = x_939; let x_32 : i32 = *(i); let x_940 : i32 = *(x_30); *(x_30) = 0; *(x_30) = x_940; let x_33 : i32 = *(j); let x_941 : i32 = *(i); *(i) = 0; *(i) = x_941; let x_526 : vec3 = vec3(x_525.x, x_525.z, x_525.z); let x_942 : i32 = *(x_30); *(x_30) = 0; *(x_30) = x_942; let x_34 : ptr = &(obj.numbers[x_33]); let x_35 : i32 = *(x_34); let x_943 : QuicksortObject = obj; obj = QuicksortObject(array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = x_943; let x_527 : vec2 = vec2(x_526.x, x_526.x); let x_36 : ptr = &(obj.numbers[x_32]); let x_528 : vec3 = vec3(x_524.x, x_524.z, x_524.x); *(x_36) = x_35; let x_944 : QuicksortObject = obj; obj = QuicksortObject(array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = x_944; let x_529 : vec3 = vec3(x_526.y, x_526.z, x_526.x); let x_945 : i32 = *(i); *(i) = 0; *(i) = x_945; let x_37 : i32 = *(j); let x_946 : i32 = temp; temp = 0; temp = x_946; let x_530 : vec2 = vec2(x_529.z, x_529.y); let x_947 : i32 = *(x_34); *(x_34) = 0; *(x_34) = x_947; let x_38 : i32 = temp; let x_948 : i32 = *(j); *(j) = 0; *(j) = x_948; let x_531 : vec3 = vec3(x_527.x, x_526.y, x_526.x); let x_949 : i32 = *(x_36); *(x_36) = 0; *(x_36) = x_949; let x_950 : QuicksortObject = obj; obj = QuicksortObject(array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = x_950; let x_532 : vec3 = vec3(x_528.x, x_528.y, x_528.x); let x_951 : i32 = *(x_34); *(x_34) = 0; *(x_34) = x_951; obj.numbers[x_37] = x_38; return; } fn performPartition_i1_i1_(l : ptr, h : ptr) -> i32 { var param_3 : i32; var i_1 : i32; var j_1 : i32; var param_2 : i32; var param_1 : i32; var param : i32; var pivot : i32; var x_537 : vec2; var x_538 : vec3; let x_952 : i32 = *(h); *(h) = 0; *(h) = x_952; let x_41 : i32 = *(h); let x_953 : i32 = *(l); *(l) = 0; *(l) = x_953; let x_42 : ptr = &(obj.numbers[x_41]); let x_954 : i32 = *(x_42); *(x_42) = 0; *(x_42) = x_954; let x_43 : i32 = *(x_42); let x_955 : i32 = param_3; param_3 = 0; param_3 = x_955; let x_534 : vec3 = vec3(vec3(1.0, 2.0, 3.0).z, vec3(1.0, 2.0, 3.0).x, vec3(1.0, 2.0, 3.0).z); let x_956 : i32 = param_1; param_1 = 0; param_1 = x_956; pivot = x_43; let x_45 : i32 = *(l); let x_957 : i32 = *(h); *(h) = 0; *(h) = x_957; let x_958 : i32 = j_1; j_1 = 0; j_1 = x_958; let x_535 : vec3 = vec3(x_534.y, x_534.z, x_534.y); let x_959 : i32 = *(l); *(l) = 0; *(l) = x_959; i_1 = (x_45 - bitcast(1u)); let x_49 : i32 = *(l); let x_536 : vec3 = vec3(x_534.x, x_534.z, x_535.x); j_1 = 10; let x_960 : QuicksortObject = obj; obj = QuicksortObject(array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = x_960; loop { let x_961 : i32 = pivot; pivot = 0; pivot = x_961; let x_962 : i32 = param_1; param_1 = 0; param_1 = x_962; let x_55 : i32 = j_1; let x_963 : i32 = pivot; pivot = 0; pivot = x_963; x_537 = vec2(vec3(1.0, 2.0, 3.0).y, vec3(1.0, 2.0, 3.0).z); let x_964 : QuicksortObject = obj; obj = QuicksortObject(array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = x_964; let x_56 : i32 = *(h); let x_965 : i32 = *(h); *(h) = 0; *(h) = x_965; let x_966 : i32 = param; param = 0; param = x_966; let x_967 : i32 = j_1; j_1 = 0; j_1 = x_967; x_538 = vec3(x_534.x, x_537.y, x_534.z); let x_968 : i32 = param; param = 0; param = x_968; if ((x_55 <= (x_56 - bitcast(1u)))) { } else { break; } let x_60 : i32 = j_1; let x_969 : i32 = *(x_42); *(x_42) = 0; *(x_42) = x_969; let x_61 : ptr = &(obj.numbers[x_60]); let x_970 : i32 = *(h); *(h) = 0; *(h) = x_970; let x_539 : vec3 = vec3(x_537.x, x_535.z, x_537.x); let x_971 : i32 = param_1; param_1 = 0; param_1 = x_971; let x_62 : i32 = *(x_61); let x_972 : QuicksortObject = obj; obj = QuicksortObject(array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = x_972; let x_63 : i32 = pivot; let x_540 : vec2 = vec2(vec3(1.0, 2.0, 3.0).y, x_534.z); let x_973 : i32 = i_1; i_1 = 0; i_1 = x_973; let x_974 : i32 = *(l); *(l) = 0; *(l) = x_974; let x_541 : vec3 = vec3(x_534.y, x_534.x, x_534.y); let x_975 : i32 = pivot; pivot = 0; pivot = x_975; if ((x_62 <= x_63)) { let x_542 : vec3 = vec3(x_541.z, x_541.x, x_541.x); let x_976 : i32 = param_3; param_3 = 0; param_3 = x_976; let x_67 : i32 = i_1; let x_977 : i32 = pivot; pivot = 0; pivot = x_977; let x_543 : vec2 = vec2(x_539.x, x_541.y); let x_978 : i32 = i_1; i_1 = 0; i_1 = x_978; let x_979 : i32 = param; param = 0; param = x_979; i_1 = (x_67 + bitcast(1u)); let x_980 : i32 = *(l); *(l) = 0; *(l) = x_980; let x_544 : vec3 = vec3(vec3(1.0, 2.0, 3.0).z, vec3(1.0, 2.0, 3.0).y, x_540.x); let x_70 : i32 = i_1; let x_545 : vec2 = vec2(x_537.y, x_538.x); let x_981 : i32 = param; param = 0; param = x_981; param = x_70; let x_982 : i32 = param; param = 0; param = x_982; let x_546 : vec2 = vec2(x_545.x, x_545.x); let x_983 : i32 = i_1; i_1 = 0; i_1 = x_983; let x_72 : i32 = j_1; param_1 = x_72; let x_984 : i32 = param_3; param_3 = 0; param_3 = x_984; swap_i1_i1_(&(param), &(param_1)); let x_985 : i32 = param_1; param_1 = 0; param_1 = x_985; } let x_986 : QuicksortObject = obj; obj = QuicksortObject(array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = x_986; continuing { let x_987 : i32 = *(h); *(h) = 0; *(h) = x_987; let x_74 : i32 = j_1; let x_988 : i32 = *(h); *(h) = 0; *(h) = x_988; let x_547 : vec3 = vec3(x_539.x, x_541.z, x_541.z); let x_989 : i32 = *(x_61); *(x_61) = 0; *(x_61) = x_989; let x_990 : i32 = param; param = 0; param = x_990; j_1 = (1 + x_74); let x_991 : i32 = param_1; param_1 = 0; param_1 = x_991; let x_548 : vec3 = vec3(x_541.y, x_541.z, x_541.x); let x_992 : i32 = *(x_61); *(x_61) = 0; *(x_61) = x_992; } } let x_76 : i32 = i_1; let x_993 : i32 = *(x_42); *(x_42) = 0; *(x_42) = x_993; let x_549 : vec2 = vec2(x_534.x, x_534.y); let x_994 : QuicksortObject = obj; obj = QuicksortObject(array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = x_994; let x_995 : i32 = *(h); *(h) = 0; *(h) = x_995; i_1 = (1 + x_76); let x_996 : i32 = param_1; param_1 = 0; param_1 = x_996; let x_79 : i32 = i_1; let x_997 : i32 = j_1; j_1 = 0; j_1 = x_997; let x_550 : vec2 = vec2(x_534.x, x_534.x); let x_998 : i32 = param_1; param_1 = 0; param_1 = x_998; param_2 = x_79; let x_551 : vec2 = vec2(x_534.y, x_536.x); let x_999 : i32 = pivot; pivot = 0; pivot = x_999; let x_81 : i32 = *(h); let x_552 : vec2 = vec2(x_550.x, x_549.y); let x_1000 : i32 = *(h); *(h) = 0; *(h) = x_1000; param_3 = x_81; let x_1001 : i32 = i_1; i_1 = 0; i_1 = x_1001; let x_553 : vec2 = vec2(x_549.y, x_552.x); let x_1002 : i32 = *(h); *(h) = 0; *(h) = x_1002; swap_i1_i1_(&(param_2), &(param_3)); let x_1003 : i32 = *(l); *(l) = 0; *(l) = x_1003; let x_554 : vec2 = vec2(x_536.z, vec3(1.0, 2.0, 3.0).y); let x_1004 : i32 = param_1; param_1 = 0; param_1 = x_1004; let x_83 : i32 = i_1; let x_1005 : i32 = param; param = 0; param = x_1005; let x_555 : vec2 = vec2(x_534.y, x_534.x); let x_1006 : i32 = j_1; j_1 = 0; j_1 = x_1006; return x_83; } fn quicksort_() { var param_4 : i32; var h_1 : i32; var p : i32; var l_1 : i32; var top : i32; var stack : array; var param_5 : i32; l_1 = 0; let x_1007 : i32 = param_5; param_5 = 0; param_5 = x_1007; h_1 = 9; let x_1008 : array = stack; stack = array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); stack = x_1008; let x_556 : vec2 = vec2(vec3(1.0, 2.0, 3.0).y, vec3(1.0, 2.0, 3.0).y); let x_1009 : i32 = param_5; param_5 = 0; param_5 = x_1009; top = -1; let x_1010 : i32 = p; p = 0; p = x_1010; let x_93 : i32 = top; let x_557 : vec2 = vec2(vec3(1.0, 2.0, 3.0).x, vec3(1.0, 2.0, 3.0).x); let x_1011 : i32 = p; p = 0; p = x_1011; let x_94 : i32 = (x_93 + bitcast(1u)); let x_1012 : i32 = top; top = 0; top = x_1012; let x_558 : vec2 = vec2(x_556.y, x_557.y); let x_1013 : i32 = param_4; param_4 = 0; param_4 = x_1013; top = x_94; let x_1014 : i32 = h_1; h_1 = 0; h_1 = x_1014; let x_559 : vec3 = vec3(x_557.y, x_557.x, x_557.x); let x_1015 : i32 = param_4; param_4 = 0; param_4 = x_1015; let x_95 : i32 = l_1; let x_1016 : QuicksortObject = obj; obj = QuicksortObject(array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = x_1016; let x_560 : vec3 = vec3(x_559.y, x_559.x, x_557.x); let x_96 : ptr = &(stack[x_94]); let x_1017 : array = stack; stack = array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); stack = x_1017; let x_561 : vec3 = vec3(x_556.y, x_556.y, x_556.y); let x_1018 : i32 = l_1; l_1 = 0; l_1 = 0; *(x_96) = x_95; let x_1019 : i32 = param_5; param_5 = 0; param_5 = x_1019; let x_97 : i32 = top; let x_1020 : i32 = param_4; param_4 = 0; param_4 = x_1020; let x_562 : vec3 = vec3(vec3(1.0, 2.0, 3.0).z, x_558.y, vec3(1.0, 2.0, 3.0).y); let x_1021 : i32 = *(x_96); *(x_96) = 0; *(x_96) = x_1021; let x_98 : i32 = (x_97 + 1); let x_1022 : i32 = *(x_96); *(x_96) = 0; *(x_96) = x_1022; let x_563 : vec3 = vec3(x_559.x, x_559.z, x_556.y); top = x_98; let x_1023 : i32 = param_4; param_4 = 0; param_4 = x_1023; let x_99 : i32 = h_1; let x_1024 : i32 = param_4; param_4 = 0; param_4 = x_1024; let x_564 : vec3 = vec3(x_558.x, x_561.x, x_558.y); let x_1025 : i32 = l_1; l_1 = 0; l_1 = x_1025; let x_100 : ptr = &(stack[x_98]); let x_1026 : i32 = param_5; param_5 = 0; param_5 = x_1026; let x_565 : vec2 = vec2(x_564.z, x_564.z); let x_1027 : i32 = p; p = 0; p = x_1027; *(x_100) = x_99; loop { let x_566 : vec3 = vec3(x_563.x, x_563.x, x_563.x); let x_1028 : i32 = h_1; h_1 = 0; h_1 = x_1028; let x_1029 : array = stack; stack = array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); stack = x_1029; let x_106 : i32 = top; let x_1030 : array = stack; stack = array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); stack = x_1030; let x_567 : vec2 = vec2(x_558.x, x_564.z); let x_1031 : i32 = param_4; param_4 = 0; param_4 = x_1031; if ((x_106 >= bitcast(0u))) { } else { break; } let x_1032 : QuicksortObject = obj; obj = QuicksortObject(array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = x_1032; let x_568 : vec3 = vec3(x_559.y, x_559.x, x_563.y); let x_1033 : i32 = param_4; param_4 = 0; param_4 = x_1033; let x_108 : i32 = top; let x_569 : vec3 = vec3(x_565.x, x_567.y, x_565.x); let x_1034 : i32 = h_1; h_1 = 0; h_1 = x_1034; let x_570 : vec2 = vec2(x_556.x, x_556.x); let x_1035 : i32 = p; p = 0; p = x_1035; top = (x_108 - bitcast(1u)); let x_1036 : i32 = p; p = 0; p = x_1036; let x_110 : ptr = &(stack[x_108]); let x_1037 : i32 = *(x_96); *(x_96) = 0; *(x_96) = x_1037; let x_111 : i32 = *(x_110); let x_1038 : array = stack; stack = array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); stack = x_1038; let x_571 : vec3 = vec3(x_559.y, x_559.x, x_564.y); let x_1039 : i32 = l_1; l_1 = 0; l_1 = x_1039; h_1 = x_111; let x_1040 : array = stack; stack = array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); stack = x_1040; let x_572 : vec2 = vec2(x_562.y, x_561.y); let x_1041 : i32 = p; p = 0; p = x_1041; let x_112 : i32 = top; let x_1042 : i32 = param_4; param_4 = 0; param_4 = x_1042; let x_1043 : i32 = *(x_100); *(x_100) = 0; *(x_100) = x_1043; let x_573 : vec2 = vec2(vec3(1.0, 2.0, 3.0).y, vec3(1.0, 2.0, 3.0).z); top = (x_112 - 1); let x_1044 : i32 = param_5; param_5 = 0; param_5 = x_1044; let x_574 : vec3 = vec3(x_570.y, x_565.x, x_570.y); let x_1045 : i32 = h_1; h_1 = 0; h_1 = x_1045; let x_114 : ptr = &(stack[x_112]); let x_575 : vec2 = vec2(x_564.y, x_564.z); let x_1046 : i32 = *(x_100); *(x_100) = 0; *(x_100) = x_1046; let x_115 : i32 = *(x_114); let x_1047 : i32 = p; p = 0; p = x_1047; let x_576 : vec3 = vec3(x_573.y, x_573.y, x_565.x); let x_1048 : i32 = param_5; param_5 = 0; param_5 = x_1048; l_1 = x_115; let x_1049 : i32 = top; top = 0; top = x_1049; let x_118 : i32 = l_1; param_4 = x_118; let x_1050 : i32 = *(x_110); *(x_110) = 0; *(x_110) = x_1050; let x_577 : vec2 = vec2(x_569.y, x_569.z); let x_120 : i32 = h_1; let x_578 : vec2 = vec2(x_558.x, vec3(1.0, 2.0, 3.0).y); param_5 = x_120; let x_1051 : i32 = *(x_100); *(x_100) = 0; *(x_100) = x_1051; let x_121 : i32 = performPartition_i1_i1_(&(param_4), &(param_5)); let x_579 : vec2 = vec2(x_567.x, x_568.x); let x_1052 : i32 = param_5; param_5 = 0; param_5 = x_1052; p = x_121; let x_1053 : i32 = param_4; param_4 = 0; param_4 = x_1053; let x_122 : i32 = p; let x_1054 : i32 = h_1; h_1 = 0; h_1 = x_1054; let x_580 : vec2 = vec2(x_568.y, x_568.y); let x_1055 : i32 = l_1; l_1 = 0; l_1 = x_1055; let x_1056 : i32 = h_1; h_1 = 0; h_1 = x_1056; let x_124 : i32 = l_1; let x_1057 : i32 = *(x_110); *(x_110) = 0; *(x_110) = x_1057; let x_1058 : i32 = h_1; h_1 = 0; h_1 = x_1058; let x_582 : vec2 = vec2(x_567.y, x_573.x); let x_1059 : i32 = *(x_100); *(x_100) = 0; *(x_100) = x_1059; if (((x_122 - bitcast(1u)) > x_124)) { let x_1060 : i32 = param_4; param_4 = 0; param_4 = x_1060; let x_128 : i32 = top; let x_583 : vec2 = vec2(x_571.y, x_556.y); let x_1061 : i32 = *(x_100); *(x_100) = 0; *(x_100) = x_1061; let x_1062 : array = stack; stack = array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); stack = x_1062; let x_584 : vec2 = vec2(x_569.z, x_569.y); let x_585 : vec3 = vec3(x_580.y, x_577.x, x_577.x); let x_130 : i32 = l_1; let x_1063 : i32 = *(x_114); *(x_114) = 0; *(x_114) = x_1063; let x_586 : vec2 = vec2(x_564.x, x_585.x); let x_1064 : i32 = param_5; param_5 = 0; param_5 = x_1064; let x_131 : ptr = &(stack[(1 + x_128)]); let x_1065 : i32 = *(x_110); *(x_110) = 0; *(x_110) = x_1065; let x_587 : vec3 = vec3(x_566.y, x_566.y, x_563.x); let x_1066 : i32 = param_5; param_5 = 0; param_5 = x_1066; *(x_131) = x_130; let x_132 : i32 = top; let x_1067 : i32 = *(x_100); *(x_100) = 0; *(x_100) = x_1067; let x_588 : vec2 = vec2(x_575.y, x_575.x); let x_1068 : i32 = *(x_131); *(x_131) = 0; *(x_131) = x_1068; let x_133 : i32 = bitcast((1u + bitcast(x_132))); let x_1069 : i32 = *(x_100); *(x_100) = 0; *(x_100) = x_1069; let x_589 : vec3 = vec3(x_576.z, x_588.y, x_576.z); let x_1070 : i32 = h_1; h_1 = 0; h_1 = x_1070; top = x_133; let x_1071 : array = stack; stack = array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); stack = x_1071; let x_134 : i32 = p; let x_590 : vec2 = vec2(x_576.x, x_573.y); let x_1072 : i32 = *(x_114); *(x_114) = 0; *(x_114) = x_1072; let x_136 : ptr = &(stack[x_133]); let x_1073 : i32 = *(x_114); *(x_114) = 0; *(x_114) = x_1073; *(x_136) = (x_134 - bitcast(1u)); let x_1074 : i32 = *(x_96); *(x_96) = 0; *(x_96) = x_1074; let x_591 : vec2 = vec2(x_569.z, x_569.y); let x_1075 : i32 = *(x_136); *(x_136) = 0; *(x_136) = x_1075; } let x_1076 : i32 = *(x_96); *(x_96) = 0; *(x_96) = x_1076; let x_592 : vec2 = vec2(vec3(1.0, 2.0, 3.0).x, vec3(1.0, 2.0, 3.0).y); let x_1077 : QuicksortObject = obj; obj = QuicksortObject(array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = x_1077; let x_137 : i32 = p; let x_1078 : i32 = *(x_114); *(x_114) = 0; *(x_114) = x_1078; let x_593 : vec3 = vec3(x_571.z, x_556.x, x_556.y); let x_1079 : i32 = p; p = 0; p = x_1079; let x_594 : vec3 = vec3(x_563.z, x_563.x, x_575.x); let x_1080 : i32 = *(x_114); *(x_114) = 0; *(x_114) = x_1080; let x_139 : i32 = h_1; let x_1081 : i32 = top; top = 0; top = x_1081; let x_595 : vec3 = vec3(x_560.z, x_568.x, x_560.x); let x_1082 : i32 = *(x_100); *(x_100) = 0; *(x_100) = x_1082; let x_1083 : i32 = p; p = 0; p = x_1083; if ((bitcast((1u + bitcast(x_137))) < x_139)) { let x_1084 : i32 = *(x_114); *(x_114) = 0; *(x_114) = x_1084; let x_596 : vec2 = vec2(x_592.y, x_582.x); let x_1085 : i32 = l_1; l_1 = 0; l_1 = x_1085; let x_143 : i32 = top; let x_1086 : i32 = *(x_114); *(x_114) = 0; *(x_114) = x_1086; let x_597 : vec3 = vec3(x_562.y, x_560.y, x_560.y); let x_144 : i32 = (x_143 + 1); let x_1087 : i32 = param_5; param_5 = 0; param_5 = x_1087; top = x_144; let x_1088 : i32 = *(x_114); *(x_114) = 0; *(x_114) = x_1088; let x_145 : i32 = p; let x_1089 : i32 = param_5; param_5 = 0; param_5 = x_1089; let x_599 : vec3 = vec3(x_560.z, x_560.x, x_568.x); let x_1090 : i32 = p; p = 0; p = x_1090; let x_600 : vec3 = vec3(x_556.x, x_580.x, x_580.x); let x_1091 : i32 = *(x_100); *(x_100) = 0; *(x_100) = x_1091; let x_147 : ptr = &(stack[x_144]); let x_1092 : i32 = *(x_110); *(x_110) = 0; *(x_110) = x_1092; let x_601 : vec2 = vec2(x_563.x, x_563.y); *(x_147) = bitcast((1u + bitcast(x_145))); let x_1093 : array = stack; stack = array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); stack = x_1093; let x_148 : i32 = top; let x_1094 : i32 = *(x_114); *(x_114) = 0; *(x_114) = x_1094; let x_602 : vec2 = vec2(x_565.y, x_599.y); let x_1095 : array = stack; stack = array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); stack = x_1095; let x_149 : i32 = (x_148 + bitcast(1u)); let x_1096 : i32 = *(x_147); *(x_147) = 0; *(x_147) = x_1096; top = x_149; let x_1097 : i32 = param_4; param_4 = 0; param_4 = x_1097; let x_150 : i32 = h_1; let x_1098 : i32 = *(x_100); *(x_100) = 0; *(x_100) = x_1098; let x_1099 : i32 = *(x_96); *(x_96) = 0; *(x_96) = x_1099; stack[x_149] = x_150; let x_1100 : i32 = *(x_114); *(x_114) = 0; *(x_114) = x_1100; let x_603 : vec3 = vec3(x_568.y, x_564.x, x_564.x); let x_1101 : i32 = l_1; l_1 = 0; l_1 = x_1101; } let x_1102 : i32 = *(x_100); *(x_100) = 0; *(x_100) = x_1102; continuing { let x_1103 : i32 = l_1; l_1 = 0; l_1 = x_1103; let x_604 : vec2 = vec2(x_563.z, x_564.x); let x_1104 : QuicksortObject = obj; obj = QuicksortObject(array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = x_1104; } } let x_1105 : i32 = h_1; h_1 = 0; h_1 = x_1105; return; } fn main_1() { var color : vec3; var i_2 : i32; var uv : vec2; let x_717 : vec2 = uv; uv = vec2(0.0, 0.0); uv = x_717; i_2 = 0; let x_721 : QuicksortObject = obj; obj = QuicksortObject(array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = x_721; if (true) { let x_722 : QuicksortObject = obj; obj = QuicksortObject(array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = x_722; let x_431 : vec2 = vec2(vec3(1.0, 2.0, 3.0).x, vec3(1.0, 2.0, 3.0).x); let x_158 : i32 = i_2; let x_723 : vec2 = uv; uv = vec2(0.0, 0.0); uv = x_723; let x_725 : vec3 = color; color = vec3(0.0, 0.0, 0.0); color = x_725; let x_432 : vec2 = vec2(x_431.y, x_431.y); let x_726 : QuicksortObject = obj; obj = QuicksortObject(array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = x_726; } let x_756 : QuicksortObject = obj; obj = QuicksortObject(array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = x_756; let x_446 : vec2 = vec2(vec2(0.0, 0.0).x, vec2(0.0, 0.0).x); let x_757 : i32 = i_2; i_2 = 0; i_2 = x_757; quicksort_(); let x_758 : QuicksortObject = obj; obj = QuicksortObject(array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = x_758; let x_184 : vec4 = gl_FragCoord; let x_759 : vec2 = uv; uv = vec2(0.0, 0.0); uv = x_759; let x_447 : vec2 = vec2(vec2(0.0, 0.0).y, vec2(0.0, 0.0).y); let x_760 : vec2 = uv; uv = vec2(0.0, 0.0); uv = x_760; let x_185 : vec2 = vec2(x_184.x, x_184.y); let x_448 : vec3 = vec3(x_185.y, x_446.y, x_446.y); let x_761 : QuicksortObject = obj; obj = QuicksortObject(array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = x_761; let x_762 : vec2 = uv; uv = vec2(0.0, 0.0); uv = x_762; let x_191 : vec2 = x_188.resolution; let x_763 : QuicksortObject = obj; obj = QuicksortObject(array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = x_763; let x_449 : vec3 = vec3(x_184.y, vec3(1.0, 2.0, 3.0).z, x_184.w); let x_764 : vec3 = color; color = vec3(0.0, 0.0, 0.0); color = x_764; let x_192 : vec2 = (x_185 / x_191); let x_765 : QuicksortObject = obj; obj = QuicksortObject(array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = x_765; let x_450 : vec2 = vec2(x_447.x, x_185.y); let x_766 : vec3 = color; color = vec3(0.0, 0.0, 0.0); let x_767 : vec3 = color; color = vec3(0.0, 0.0, 0.0); color = x_767; color = x_766; uv = x_192; color = vec3(1.0, 2.0, 3.0); let x_768 : vec3 = color; color = vec3(0.0, 0.0, 0.0); color = x_768; let x_451 : vec3 = vec3(x_185.x, x_185.y, x_446.y); let x_769 : QuicksortObject = obj; obj = QuicksortObject(array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = x_769; let x_200 : ptr = &(obj.numbers[0u]); let x_770 : i32 = *(x_200); *(x_200) = 0; *(x_200) = x_770; let x_201 : i32 = *(x_200); let x_771 : QuicksortObject = obj; obj = QuicksortObject(array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = x_771; let x_772 : i32 = *(x_200); *(x_200) = 0; *(x_200) = x_772; let x_206 : f32 = color.x; let x_773 : f32 = color.x; color.x = 0.0; color.x = x_773; let x_452 : vec2 = vec2(vec3(1.0, 2.0, 3.0).z, vec3(1.0, 2.0, 3.0).y); let x_774 : i32 = i_2; i_2 = 0; i_2 = x_774; let x_775 : QuicksortObject = obj; obj = QuicksortObject(array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = x_775; let x_453 : vec3 = vec3(x_451.x, x_450.x, x_450.y); color.x = (x_206 + f32(x_201)); let x_776 : vec2 = uv; uv = vec2(0.0, 0.0); uv = x_776; let x_777 : vec2 = uv; uv = vec2(0.0, 0.0); uv = x_777; let x_454 : vec2 = vec2(x_184.y, x_184.y); let x_210 : f32 = uv.x; let x_455 : vec2 = vec2(x_192.y, x_192.x); let x_778 : f32 = uv.x; uv.x = 0.0; uv.x = x_778; let x_779 : QuicksortObject = obj; obj = QuicksortObject(array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = x_779; if ((x_210 > 0.25)) { let x_780 : i32 = i_2; i_2 = 0; i_2 = x_780; let x_781 : i32 = *(x_200); *(x_200) = 0; *(x_200) = x_781; let x_456 : vec3 = vec3(vec2(0.0, 0.0).y, x_448.y, x_448.y); let x_782 : f32 = uv.x; uv.x = 0.0; uv.x = x_782; let x_216 : i32 = obj.numbers[1]; let x_783 : QuicksortObject = obj; obj = QuicksortObject(array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = x_783; let x_457 : vec2 = vec2(x_454.x, x_454.x); let x_784 : vec2 = uv; uv = vec2(0.0, 0.0); uv = x_784; let x_785 : QuicksortObject = obj; obj = QuicksortObject(array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = x_785; let x_458 : vec2 = vec2(vec3(1.0, 2.0, 3.0).z, vec2(0.0, 0.0).y); let x_786 : i32 = i_2; i_2 = 0; i_2 = x_786; let x_219 : f32 = color[0]; let x_787 : f32 = color[0]; color[0] = 0.0; color[0] = x_787; let x_788 : vec3 = color; color = vec3(0.0, 0.0, 0.0); color = x_788; let x_789 : vec3 = color; color = vec3(0.0, 0.0, 0.0); color = x_789; let x_459 : vec3 = vec3(x_454.y, x_454.y, x_447.y); let x_790 : f32 = color[0]; color[0] = 0.0; color[0] = x_790; color.x = (f32(x_216) + x_219); let x_791 : i32 = *(x_200); *(x_200) = 0; *(x_200) = x_791; } let x_792 : f32 = uv.x; uv.x = 0.0; uv.x = x_792; let x_793 : f32 = uv.x; uv.x = 0.0; uv.x = x_793; let x_223 : f32 = uv.x; let x_794 : f32 = uv.x; uv.x = 0.0; uv.x = x_794; let x_460 : vec3 = vec3(x_453.z, x_453.y, x_453.y); let x_795 : vec2 = uv; uv = vec2(0.0, 0.0); uv = x_795; let x_796 : f32 = uv.x; uv.x = 0.0; uv.x = x_796; let x_461 : vec2 = vec2(vec2(0.0, 0.0).y, vec2(0.0, 0.0).y); let x_797 : f32 = uv.x; uv.x = 0.0; uv.x = x_797; if ((x_223 > 0.5)) { let x_798 : f32 = uv.x; uv.x = 0.0; uv.x = x_798; let x_462 : vec2 = vec2(x_446.x, x_446.x); let x_799 : f32 = color.x; color.x = 0.0; color.x = x_799; let x_229 : ptr = &(obj.numbers[2u]); let x_800 : f32 = color.x; color.x = 0.0; color.x = x_800; let x_463 : vec3 = vec3(x_453.x, x_453.z, x_461.y); let x_801 : f32 = color.x; color.x = 0.0; color.x = x_801; let x_230 : i32 = *(x_229); let x_802 : f32 = uv.x; uv.x = 0.0; uv.x = x_802; let x_803 : f32 = color.x; color.x = 0.0; color.x = x_803; let x_804 : i32 = *(x_229); *(x_229) = 0; *(x_229) = x_804; let x_464 : vec2 = vec2(x_450.y, x_191.x); let x_805 : f32 = color.y; color.y = 0.0; color.y = x_805; let x_234 : f32 = color.y; let x_806 : i32 = *(x_229); *(x_229) = 0; *(x_229) = x_806; let x_465 : vec2 = vec2(x_463.x, x_185.x); let x_807 : f32 = color.x; color.x = 0.0; color.x = x_807; let x_808 : i32 = i_2; i_2 = 0; i_2 = x_808; let x_466 : vec2 = vec2(x_455.y, vec2(0.0, 0.0).y); let x_809 : i32 = i_2; i_2 = 0; i_2 = x_809; color.y = (f32(x_230) + x_234); let x_810 : f32 = uv.x; uv.x = 0.0; uv.x = x_810; } let x_811 : i32 = i_2; i_2 = 0; i_2 = x_811; let x_467 : vec2 = vec2(x_191.x, x_191.x); let x_812 : f32 = uv.x; uv.x = 0.0; uv.x = x_812; let x_238 : f32 = uv[0]; let x_813 : vec3 = color; color = vec3(0.0, 0.0, 0.0); color = x_813; let x_814 : f32 = color.x; color.x = 0.0; color.x = x_814; if ((x_238 > 0.75)) { let x_815 : f32 = color.x; color.x = 0.0; color.x = x_815; let x_245 : i32 = obj.numbers[3]; let x_816 : f32 = color.x; color.x = 0.0; color.x = x_816; let x_817 : QuicksortObject = obj; obj = QuicksortObject(array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = x_817; let x_468 : vec3 = vec3(x_467.x, x_467.x, x_467.x); let x_818 : f32 = uv[0]; uv[0] = 0.0; uv[0] = x_818; let x_819 : f32 = uv.x; uv.x = 0.0; uv.x = x_819; let x_249 : f32 = color.z; let x_820 : vec3 = color; color = vec3(0.0, 0.0, 0.0); color = x_820; let x_469 : vec3 = vec3(x_467.x, x_191.y, x_467.y); let x_821 : f32 = color.z; color.z = 0.0; color.z = x_821; let x_822 : i32 = *(x_200); *(x_200) = 0; *(x_200) = x_822; let x_470 : vec2 = vec2(vec2(0.0, 0.0).x, vec2(0.0, 0.0).y); let x_823 : f32 = color.z; color.z = 0.0; color.z = x_823; color.z = (x_249 + f32(x_245)); let x_824 : vec2 = uv; uv = vec2(0.0, 0.0); uv = x_824; let x_471 : vec2 = vec2(x_470.y, x_470.y); } let x_825 : f32 = uv[0]; uv[0] = 0.0; uv[0] = x_825; let x_472 : vec3 = vec3(x_454.x, x_454.y, x_454.y); let x_253 : ptr = &(obj.numbers[4]); let x_254 : i32 = *(x_253); let x_826 : f32 = uv[0]; uv[0] = 0.0; uv[0] = x_826; let x_827 : vec3 = color; color = vec3(0.0, 0.0, 0.0); color = x_827; let x_473 : vec3 = vec3(x_446.y, x_453.x, x_453.x); let x_828 : i32 = *(x_253); *(x_253) = 0; *(x_253) = x_828; let x_474 : vec2 = vec2(x_191.x, x_184.z); let x_829 : f32 = uv.x; uv.x = 0.0; uv.x = x_829; let x_257 : f32 = color.y; let x_830 : f32 = color.y; color.y = 0.0; color.y = x_830; let x_475 : vec2 = vec2(x_467.x, x_450.x); let x_831 : f32 = uv.x; uv.x = 0.0; uv.x = x_831; let x_832 : f32 = color.x; color.x = 0.0; color.x = x_832; let x_476 : vec2 = vec2(x_451.z, x_460.y); color.y = (x_257 + f32(x_254)); let x_477 : vec3 = vec3(vec2(0.0, 0.0).x, x_472.x, vec2(0.0, 0.0).y); let x_833 : f32 = uv.x; uv.x = 0.0; uv.x = x_833; let x_834 : f32 = color.x; color.x = 0.0; color.x = x_834; let x_478 : vec2 = vec2(x_472.x, x_472.y); let x_835 : f32 = uv.y; uv.y = 0.0; uv.y = x_835; let x_261 : f32 = uv.y; let x_836 : i32 = i_2; i_2 = 0; i_2 = x_836; let x_479 : vec3 = vec3(vec2(0.0, 0.0).y, x_454.y, vec2(0.0, 0.0).x); let x_837 : i32 = *(x_200); *(x_200) = 0; *(x_200) = x_837; let x_838 : f32 = color.y; color.y = 0.0; color.y = x_838; let x_480 : vec3 = vec3(x_446.x, x_446.x, vec2(0.0, 0.0).y); let x_839 : f32 = uv.x; uv.x = 0.0; uv.x = x_839; if ((x_261 > 0.25)) { let x_481 : vec2 = vec2(x_447.x, x_480.z); let x_840 : vec3 = color; color = vec3(0.0, 0.0, 0.0); color = x_840; let x_267 : i32 = obj.numbers[5u]; let x_841 : f32 = color.x; color.x = 0.0; color.x = x_841; let x_842 : i32 = i_2; i_2 = 0; i_2 = x_842; let x_843 : i32 = i_2; i_2 = 0; i_2 = x_843; let x_270 : f32 = color.x; let x_844 : f32 = uv[0]; uv[0] = 0.0; uv[0] = x_844; let x_482 : vec3 = vec3(x_455.x, x_475.y, x_455.y); let x_845 : QuicksortObject = obj; obj = QuicksortObject(array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = x_845; let x_846 : f32 = uv.y; uv.y = 0.0; uv.y = x_846; let x_847 : i32 = i_2; i_2 = 0; i_2 = x_847; let x_483 : vec3 = vec3(x_184.w, x_184.w, x_192.x); let x_848 : f32 = uv.x; uv.x = 0.0; uv.x = x_848; color.x = (f32(x_267) + x_270); let x_484 : vec3 = vec3(x_454.y, x_450.x, x_454.y); let x_849 : f32 = uv.x; uv.x = 0.0; uv.x = x_849; } let x_850 : f32 = color.x; color.x = 0.0; color.x = x_850; let x_485 : vec3 = vec3(x_467.x, x_450.y, x_450.x); let x_851 : f32 = uv.y; uv.y = 0.0; uv.y = x_851; let x_852 : i32 = *(x_253); *(x_253) = 0; *(x_253) = x_852; let x_274 : f32 = uv.y; let x_853 : i32 = *(x_200); *(x_200) = 0; *(x_200) = x_853; if ((x_274 > 0.5)) { let x_854 : f32 = uv.x; uv.x = 0.0; uv.x = x_854; let x_486 : vec2 = vec2(x_480.y, x_455.y); let x_279 : ptr = &(obj.numbers[6u]); let x_855 : f32 = color.y; color.y = 0.0; color.y = x_855; let x_487 : vec2 = vec2(x_449.z, x_449.y); let x_856 : f32 = uv.y; uv.y = 0.0; uv.y = x_856; let x_280 : i32 = *(x_279); let x_857 : f32 = uv.y; uv.y = 0.0; uv.y = x_857; let x_858 : i32 = i_2; i_2 = 0; i_2 = x_858; let x_859 : i32 = *(x_253); *(x_253) = 0; *(x_253) = x_859; let x_488 : vec2 = vec2(x_473.z, x_473.y); let x_283 : f32 = color.y; let x_860 : vec2 = uv; uv = vec2(0.0, 0.0); uv = x_860; let x_861 : f32 = color.x; color.x = 0.0; color.x = x_861; let x_489 : vec2 = vec2(x_475.y, x_475.x); let x_862 : i32 = *(x_279); *(x_279) = 0; *(x_279) = x_862; let x_863 : i32 = *(x_279); *(x_279) = 0; *(x_279) = x_863; let x_490 : vec2 = vec2(x_480.z, x_480.z); let x_864 : QuicksortObject = obj; obj = QuicksortObject(array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = x_864; color.y = (f32(x_280) + x_283); let x_865 : f32 = color.x; color.x = 0.0; color.x = x_865; let x_491 : vec2 = vec2(vec3(1.0, 2.0, 3.0).y, x_454.x); let x_866 : f32 = color.y; color.y = 0.0; color.y = x_866; } let x_492 : vec2 = vec2(x_455.y, x_455.y); let x_867 : f32 = color.x; color.x = 0.0; color.x = x_867; let x_287 : f32 = uv.y; let x_868 : QuicksortObject = obj; obj = QuicksortObject(array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = x_868; let x_493 : vec2 = vec2(x_475.x, x_475.y); let x_869 : f32 = uv[0]; uv[0] = 0.0; uv[0] = x_869; let x_870 : f32 = color.y; color.y = 0.0; color.y = x_870; let x_494 : vec3 = vec3(x_191.x, x_191.y, x_191.y); let x_871 : i32 = *(x_253); *(x_253) = 0; *(x_253) = x_871; if ((x_287 > 0.75)) { let x_872 : vec3 = color; color = vec3(0.0, 0.0, 0.0); color = x_872; let x_873 : f32 = color.x; color.x = 0.0; color.x = x_873; let x_495 : vec3 = vec3(x_192.y, x_192.x, x_192.y); let x_874 : vec3 = color; color = vec3(0.0, 0.0, 0.0); color = x_874; let x_293 : i32 = obj.numbers[7]; let x_875 : f32 = uv.x; uv.x = 0.0; uv.x = x_875; let x_496 : vec3 = vec3(x_475.x, x_467.y, x_467.x); let x_876 : f32 = color.y; color.y = 0.0; color.y = x_876; let x_497 : vec2 = vec2(x_477.x, x_461.y); let x_877 : i32 = *(x_200); *(x_200) = 0; *(x_200) = x_877; let x_878 : f32 = color.y; color.y = 0.0; color.y = x_878; let x_498 : vec3 = vec3(x_478.x, x_478.y, x_478.x); let x_879 : f32 = color.x; color.x = 0.0; color.x = x_879; let x_296 : f32 = color.z; let x_880 : f32 = uv.y; uv.y = 0.0; uv.y = x_880; let x_499 : vec2 = vec2(x_184.x, x_184.y); let x_881 : f32 = uv.x; uv.x = 0.0; uv.x = x_881; let x_882 : f32 = uv.y; uv.y = 0.0; uv.y = x_882; let x_883 : f32 = uv.y; uv.y = 0.0; uv.y = x_883; let x_500 : vec3 = vec3(x_499.y, x_499.y, x_494.z); let x_884 : f32 = color.z; color.z = 0.0; color.z = x_884; color.z = (f32(x_293) + x_296); let x_885 : f32 = color.y; color.y = 0.0; color.y = x_885; let x_501 : vec2 = vec2(x_453.x, x_453.z); let x_886 : f32 = color.x; color.x = 0.0; color.x = x_886; } let x_887 : i32 = i_2; i_2 = 0; i_2 = x_887; let x_502 : vec2 = vec2(x_451.y, x_192.y); let x_888 : vec2 = uv; uv = vec2(0.0, 0.0); uv = x_888; let x_300 : ptr = &(obj.numbers[8]); let x_301 : i32 = *(x_300); let x_889 : i32 = i_2; i_2 = 0; i_2 = x_889; let x_503 : vec2 = vec2(x_185.x, x_451.z); let x_890 : i32 = *(x_300); *(x_300) = 0; *(x_300) = x_890; let x_891 : f32 = color.y; color.y = 0.0; color.y = x_891; let x_504 : vec2 = vec2(x_453.y, vec2(0.0, 0.0).x); let x_892 : f32 = color.x; color.x = 0.0; color.x = x_892; let x_505 : vec3 = vec3(x_504.x, x_504.y, x_504.x); let x_893 : f32 = color.z; color.z = 0.0; color.z = x_893; let x_304 : f32 = color.z; let x_894 : f32 = color.x; color.x = 0.0; color.x = x_894; let x_506 : vec2 = vec2(x_493.x, x_492.x); let x_895 : i32 = *(x_253); *(x_253) = 0; *(x_253) = x_895; let x_896 : f32 = uv.y; uv.y = 0.0; uv.y = x_896; let x_507 : vec2 = vec2(x_461.x, x_447.x); let x_897 : f32 = color.y; color.y = 0.0; color.y = x_897; color.z = (x_304 + f32(x_301)); let x_898 : vec2 = uv; uv = vec2(0.0, 0.0); uv = x_898; let x_899 : f32 = uv.x; uv.x = 0.0; uv.x = x_899; let x_508 : vec3 = vec3(x_461.y, x_461.x, x_506.y); let x_900 : f32 = uv.x; uv.x = 0.0; uv.x = x_900; let x_308 : f32 = uv.x; let x_901 : f32 = color.y; color.y = 0.0; color.y = x_901; let x_509 : vec3 = vec3(x_503.y, x_503.x, x_448.z); let x_902 : f32 = uv.y; uv.y = 0.0; uv.y = x_902; let x_310 : f32 = uv.y; let x_903 : f32 = uv.y; uv.y = 0.0; uv.y = x_903; let x_904 : f32 = color.z; color.z = 0.0; color.z = x_904; let x_510 : vec3 = vec3(vec3(1.0, 2.0, 3.0).y, x_485.y, x_485.z); let x_905 : f32 = color.z; color.z = 0.0; color.z = x_905; let x_906 : i32 = i_2; i_2 = 0; i_2 = x_906; let x_511 : vec2 = vec2(x_485.z, x_485.y); let x_907 : vec3 = color; color = vec3(0.0, 0.0, 0.0); color = x_907; let x_908 : f32 = uv.y; uv.y = 0.0; uv.y = x_908; let x_512 : vec3 = vec3(x_455.y, x_455.y, x_455.y); let x_909 : i32 = *(x_253); *(x_253) = 0; *(x_253) = x_909; if ((abs((x_308 - x_310)) < 0.25)) { let x_910 : f32 = uv.x; uv.x = 0.0; uv.x = x_910; let x_911 : QuicksortObject = obj; obj = QuicksortObject(array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = x_911; let x_513 : vec3 = vec3(x_505.z, x_505.x, x_448.x); let x_912 : i32 = *(x_300); *(x_300) = 0; *(x_300) = x_912; let x_317 : i32 = obj.numbers[9u]; let x_514 : vec3 = vec3(x_474.y, x_474.y, x_474.y); let x_913 : f32 = uv.y; uv.y = 0.0; uv.y = x_913; let x_320 : f32 = color.x; let x_914 : f32 = uv.y; uv.y = 0.0; uv.y = x_914; let x_515 : vec2 = vec2(x_502.x, x_502.y); let x_915 : f32 = color.x; color.x = 0.0; color.x = x_915; let x_916 : vec3 = color; color = vec3(0.0, 0.0, 0.0); color = x_916; let x_516 : vec2 = vec2(x_452.x, x_452.x); let x_917 : vec2 = uv; uv = vec2(0.0, 0.0); uv = x_917; let x_918 : f32 = uv.x; uv.x = 0.0; uv.x = x_918; let x_517 : vec3 = vec3(vec2(0.0, 0.0).x, vec2(0.0, 0.0).x, vec2(0.0, 0.0).y); color.x = (f32(x_317) + x_320); let x_919 : f32 = color.x; color.x = 0.0; color.x = x_919; let x_518 : vec3 = vec3(x_480.y, x_508.x, x_480.x); let x_920 : f32 = color.x; color.x = 0.0; color.x = x_920; } let x_921 : f32 = uv.y; uv.y = 0.0; uv.y = x_921; let x_325 : vec3 = color; let x_922 : f32 = uv[0]; uv[0] = 0.0; uv[0] = x_922; let x_519 : vec3 = vec3(x_447.x, x_446.x, x_446.y); let x_326 : vec3 = normalize(x_325); let x_923 : f32 = uv.x; uv.x = 0.0; uv.x = x_923; let x_924 : QuicksortObject = obj; obj = QuicksortObject(array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = x_924; let x_925 : QuicksortObject = obj; obj = QuicksortObject(array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = x_925; let x_926 : f32 = color.y; color.y = 0.0; color.y = x_926; let x_520 : vec2 = vec2(x_506.y, x_519.y); let x_927 : f32 = color.y; color.y = 0.0; color.y = x_927; let x_330 : vec4 = vec4(x_326.x, x_326.y, x_326.z, 1.0); let x_928 : f32 = uv.y; uv.y = 0.0; uv.y = x_928; let x_521 : vec3 = vec3(vec3(1.0, 2.0, 3.0).y, vec3(1.0, 2.0, 3.0).y, x_520.y); let x_929 : f32 = uv.x; uv.x = 0.0; uv.x = x_929; x_GLF_color = x_330; let x_930 : QuicksortObject = obj; obj = QuicksortObject(array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = x_930; let x_522 : vec3 = vec3(x_330.w, x_330.y, x_493.x); let x_931 : f32 = color.x; color.x = 0.0; color.x = x_931; return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main([[builtin(position)]] gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }