fn degrees_fafa7e() { const arg_0 = 1.0; var res = degrees(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { degrees_fafa7e(); return vec4<f32>(); } @fragment fn fragment_main() { degrees_fafa7e(); } @compute @workgroup_size(1) fn compute_main() { degrees_fafa7e(); }