enable f16; fn ldexp_624e0c() { var arg_0 = 1.0h; var arg_1 = 1i; var res : f16 = ldexp(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { ldexp_624e0c(); return vec4<f32>(); } @fragment fn fragment_main() { ldexp_624e0c(); } @compute @workgroup_size(1) fn compute_main() { ldexp_624e0c(); }