// Copyright 2021 The Tint Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //////////////////////////////////////////////////////////////////////////////// // File generated by tools/src/cmd/gen // using the template: // test/tint/builtins/gen/gen.wgsl.tmpl // // Do not modify this file directly //////////////////////////////////////////////////////////////////////////////// // fn normalize(vec<4, f32>) -> vec<4, f32> fn normalize_9a0aab() { var arg_0 = vec4<f32>(1.f); var res: vec4<f32> = normalize(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { normalize_9a0aab(); return vec4<f32>(); } @fragment fn fragment_main() { normalize_9a0aab(); } @compute @workgroup_size(1) fn compute_main() { normalize_9a0aab(); }