const x_10 = vec3f(1.0f, 2.0f, 3.0f); fn main_1() { let x_11 : f32 = x_10.y; let x_13 : vec2f = vec2f(x_10.x, x_10.z); let x_14 : vec3f = vec3f(x_10.x, x_10.z, x_10.y); return; } @compute @workgroup_size(1i, 1i, 1i) fn main() { main_1(); }