#version 310 es vec4 func(inout vec4 pointer) { return pointer; } vec4 P = vec4(0.0f, 0.0f, 0.0f, 0.0f); void tint_symbol() { vec4 r = func(P); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { tint_symbol(); return; }