struct strided_arr { @size(16) el : i32; } type Arr = array; struct buf0 { x_GLF_uniform_int_values : Arr; } struct strided_arr_1 { @size(16) el : f32; } type Arr_1 = array; struct buf1 { x_GLF_uniform_float_values : Arr_1; } var x_GLF_color : vec4; @group(0) @binding(0) var x_5 : buf0; @group(0) @binding(1) var x_8 : buf1; fn main_1() { var a : f32; let x_10 : i32 = x_5.x_GLF_uniform_int_values[0].el; let x_11 : i32 = x_5.x_GLF_uniform_int_values[1].el; let x_12 : i32 = x_5.x_GLF_uniform_int_values[1].el; let x_13 : i32 = x_5.x_GLF_uniform_int_values[0].el; x_GLF_color = vec4(f32(x_10), f32(x_11), f32(x_12), f32(x_13)); let x_45 : f32 = x_8.x_GLF_uniform_float_values[1].el; a = (x_45 - (0x1.8p+128 * floor((x_45 / 0x1.8p+128)))); let x_47 : f32 = a; let x_49 : f32 = x_8.x_GLF_uniform_float_values[0].el; if ((x_47 != x_49)) { let x_54 : f32 = x_8.x_GLF_uniform_float_values[0].el; x_GLF_color.y = x_54; } return; } struct main_out { @location(0) x_GLF_color_1 : vec4; } @stage(fragment) fn main() -> main_out { main_1(); return main_out(x_GLF_color); }