var gl_FragCoord : vec4; var x_GLF_color : vec4; fn main_1() { var data : array; var i : i32; data = array(0.100000001, 0.200000003, 0.300000012, 0.400000006, 0.5, 0.600000024, 0.699999988, 0.800000012, 0.899999976, 1.0); i = 0; loop { let x_7 : i32 = i; if ((x_7 < 10)) { } else { break; } let x_50 : f32 = gl_FragCoord.x; if ((x_50 < 0.0)) { discard; } let x_8 : i32 = i; let x_55 : f32 = data[x_8]; data[0] = x_55; continuing { let x_9 : i32 = i; i = (x_9 + 1); } } let x_58 : f32 = data[0]; x_GLF_color = vec4(x_58, 0.0, 0.0, 1.0); return; } struct main_out { @location(0) x_GLF_color_1 : vec4; } @stage(fragment) fn main(@builtin(position) gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }