var x_GLF_color : vec4; fn main_1() { var m43 : mat4x3; var ll1 : i32; var rows : i32; var ll4 : i32; var ll2 : i32; var c : i32; var tempm43 : mat4x3; var ll3 : i32; var d : i32; var r : i32; var sums : array; var idx : i32; m43 = mat4x3(vec3(1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0), vec3(0.0, 0.0, 1.0), vec3(0.0, 0.0, 0.0)); ll1 = 0; rows = 2; loop { if (true) { } else { break; } x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); let x_16 : i32 = ll1; if ((x_16 >= 5)) { break; } let x_17 : i32 = ll1; ll1 = (x_17 + 1); ll4 = 10; ll2 = 0; c = 0; loop { let x_19 : i32 = c; if ((x_19 < 1)) { } else { break; } let x_20 : i32 = ll2; if ((x_20 >= 0)) { break; } let x_21 : i32 = ll2; ll2 = (x_21 + 1); let x_92 : mat4x3 = m43; tempm43 = x_92; ll3 = 0; d = 0; loop { let x_23 : i32 = ll4; if ((1 < x_23)) { } else { break; } let x_24 : i32 = d; let x_25 : i32 = d; let x_26 : i32 = d; let x_27 : i32 = r; let x_28 : i32 = r; let x_29 : i32 = r; tempm43[select(0, x_26, ((x_24 >= 0) & (x_25 < 4)))][select(0, x_29, ((x_27 >= 0) & (x_28 < 3)))] = 1.0; continuing { let x_30 : i32 = d; d = (x_30 + 1); } } let x_32 : i32 = idx; let x_33 : i32 = idx; let x_34 : i32 = idx; let x_111 : i32 = select(0, x_34, ((x_32 >= 0) & (x_33 < 9))); let x_35 : i32 = c; let x_113 : f32 = m43[x_35].y; let x_115 : f32 = sums[x_111]; sums[x_111] = (x_115 + x_113); continuing { let x_36 : i32 = c; c = (x_36 + 1); } } let x_38 : i32 = idx; idx = (x_38 + 1); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4; } @stage(fragment) fn main() -> main_out { main_1(); return main_out(x_GLF_color); }