Texture2D src : register(t0, space0); Texture2D tint_symbol : register(t1, space0); RWByteAddressBuffer output : register(u2, space0); cbuffer cbuffer_uniforms : register(b3, space0) { uint4 uniforms[2]; }; bool aboutEqual(float value, float expect) { return (abs((value - expect)) < 0.001f); } struct tint_symbol_2 { uint3 GlobalInvocationID : SV_DispatchThreadID; }; [numthreads(1, 1, 1)] void main(tint_symbol_2 tint_symbol_1) { const uint3 GlobalInvocationID = tint_symbol_1.GlobalInvocationID; int2 tint_tmp; src.GetDimensions(tint_tmp.x, tint_tmp.y); const int2 srcSize = tint_tmp; int2 tint_tmp_1; tint_symbol.GetDimensions(tint_tmp_1.x, tint_tmp_1.y); const int2 dstSize = tint_tmp_1; const uint2 dstTexCoord = uint2(GlobalInvocationID.xy); const float4 nonCoveredColor = float4(0.0f, 1.0f, 0.0f, 1.0f); bool success = true; const uint scalar_offset = (16u) / 4; bool tint_tmp_4 = (dstTexCoord.x < uniforms[scalar_offset / 4][scalar_offset % 4]); if (!tint_tmp_4) { const uint scalar_offset_1 = (20u) / 4; tint_tmp_4 = (dstTexCoord.y < uniforms[scalar_offset_1 / 4][scalar_offset_1 % 4]); } bool tint_tmp_3 = (tint_tmp_4); if (!tint_tmp_3) { const uint scalar_offset_2 = (16u) / 4; const uint scalar_offset_3 = (24u) / 4; tint_tmp_3 = (dstTexCoord.x >= (uniforms[scalar_offset_2 / 4][scalar_offset_2 % 4] + uniforms[scalar_offset_3 / 4][scalar_offset_3 % 4])); } bool tint_tmp_2 = (tint_tmp_3); if (!tint_tmp_2) { const uint scalar_offset_4 = (20u) / 4; const uint scalar_offset_5 = (28u) / 4; tint_tmp_2 = (dstTexCoord.y >= (uniforms[scalar_offset_4 / 4][scalar_offset_4 % 4] + uniforms[scalar_offset_5 / 4][scalar_offset_5 % 4])); } if ((tint_tmp_2)) { bool tint_tmp_5 = success; if (tint_tmp_5) { tint_tmp_5 = all((tint_symbol.Load(int3(dstTexCoord, 0)) == nonCoveredColor)); } success = (tint_tmp_5); } else { const uint scalar_offset_6 = (16u) / 4; uint4 ubo_load = uniforms[scalar_offset_6 / 4]; const uint scalar_offset_7 = (8u) / 4; uint4 ubo_load_1 = uniforms[scalar_offset_7 / 4]; uint2 srcTexCoord = ((dstTexCoord - ((scalar_offset_6 & 2) ? ubo_load.zw : ubo_load.xy)) + ((scalar_offset_7 & 2) ? ubo_load_1.zw : ubo_load_1.xy)); const uint scalar_offset_8 = (0u) / 4; if ((uniforms[scalar_offset_8 / 4][scalar_offset_8 % 4] == 1u)) { srcTexCoord.y = ((uint(srcSize.y) - srcTexCoord.y) - 1u); } const float4 srcColor = src.Load(int3(srcTexCoord, 0)); const float4 dstColor = tint_symbol.Load(int3(dstTexCoord, 0)); const uint scalar_offset_9 = (4u) / 4; if ((uniforms[scalar_offset_9 / 4][scalar_offset_9 % 4] == 2u)) { bool tint_tmp_7 = success; if (tint_tmp_7) { tint_tmp_7 = aboutEqual(dstColor.r, srcColor.r); } bool tint_tmp_6 = (tint_tmp_7); if (tint_tmp_6) { tint_tmp_6 = aboutEqual(dstColor.g, srcColor.g); } success = (tint_tmp_6); } else { bool tint_tmp_11 = success; if (tint_tmp_11) { tint_tmp_11 = aboutEqual(dstColor.r, srcColor.r); } bool tint_tmp_10 = (tint_tmp_11); if (tint_tmp_10) { tint_tmp_10 = aboutEqual(dstColor.g, srcColor.g); } bool tint_tmp_9 = (tint_tmp_10); if (tint_tmp_9) { tint_tmp_9 = aboutEqual(dstColor.b, srcColor.b); } bool tint_tmp_8 = (tint_tmp_9); if (tint_tmp_8) { tint_tmp_8 = aboutEqual(dstColor.a, srcColor.a); } success = (tint_tmp_8); } } const uint outputIndex = ((GlobalInvocationID.y * uint(dstSize.x)) + GlobalInvocationID.x); if (success) { output.Store((4u * outputIndex), asuint(1u)); } else { output.Store((4u * outputIndex), asuint(0u)); } return; }