#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void determinant_2b62ba() { float res = determinant(float3x3()); } vertex tint_symbol vertex_main() { determinant_2b62ba(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { determinant_2b62ba(); return; } kernel void compute_main() { determinant_2b62ba(); return; }