struct Inner { a : vec3; b : i32; c : vec3; d : u32; e : vec3; f : f32; g : mat2x3; h : mat3x2; i : @stride(16) array, 4>; }; struct S { arr : array; }; @binding(0) @group(0) var s : S; @stage(compute) @workgroup_size(1) fn main(@builtin(local_invocation_index) idx : u32) { s.arr[idx].a = vec3(); s.arr[idx].b = i32(); s.arr[idx].c = vec3(); s.arr[idx].d = u32(); s.arr[idx].e = vec3(); s.arr[idx].f = f32(); s.arr[idx].g = mat2x3(); s.arr[idx].h = mat3x2(); s.arr[idx].i = @stride(16) array, 4>(); }