#include using namespace metal; template inline vec operator*(matrix lhs, packed_vec rhs) { return lhs * vec(rhs); } template inline vec operator*(packed_vec lhs, matrix rhs) { return vec(lhs) * rhs; } struct Inner { /* 0x0000 */ int x; }; struct tint_padded_array_element { /* 0x0000 */ Inner el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[4]; }; struct S { /* 0x0000 */ packed_int3 a; /* 0x000c */ int b; /* 0x0010 */ packed_uint3 c; /* 0x001c */ uint d; /* 0x0020 */ packed_float3 e; /* 0x002c */ float f; /* 0x0030 */ int2 g; /* 0x0038 */ int2 h; /* 0x0040 */ float2x3 i; /* 0x0060 */ float3x2 j; /* 0x0078 */ int8_t tint_pad_1[8]; /* 0x0080 */ Inner k; /* 0x0084 */ int8_t tint_pad_2[12]; /* 0x0090 */ tint_array_wrapper l; }; kernel void tint_symbol(const constant S* tint_symbol_1 [[buffer(0)]]) { int3 const a = (*(tint_symbol_1)).a; int const b = (*(tint_symbol_1)).b; uint3 const c = (*(tint_symbol_1)).c; uint const d = (*(tint_symbol_1)).d; float3 const e = (*(tint_symbol_1)).e; float const f = (*(tint_symbol_1)).f; int2 const g = (*(tint_symbol_1)).g; int2 const h = (*(tint_symbol_1)).h; float2x3 const i = (*(tint_symbol_1)).i; float3x2 const j = (*(tint_symbol_1)).j; Inner const k = (*(tint_symbol_1)).k; tint_array_wrapper const l = (*(tint_symbol_1)).l; return; }