#version 310 es layout(binding = 0, std140) uniform UBO_ubo { int dynamic_idx; uint pad; uint pad_1; uint pad_2; } ubo; struct S { int data[64]; }; layout(binding = 1, std430) buffer Result_ssbo { int tint_symbol; } result; S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); void f() { result.tint_symbol = s.data[ubo.dynamic_idx]; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { f(); return; }