// Copyright 2021 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "ShaderModuleMock.h" namespace dawn_native { ResultOrError> ShaderModuleMock::Create(DeviceBase* device, const char* source) { ShaderModuleMock* mock = new ShaderModuleMock(device); ShaderModuleWGSLDescriptor wgslDesc; wgslDesc.source = source; ShaderModuleDescriptor desc; desc.nextInChain = &wgslDesc; ShaderModuleParseResult parseResult; DAWN_TRY(ValidateShaderModuleDescriptor(device, &desc, &parseResult, nullptr)); DAWN_TRY(mock->InitializeBase(&parseResult)); return AcquireRef(mock); } } // namespace dawn_native