// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "tests/unittests/validation/ValidationTest.h" #include "common/Constants.h" #include "utils/ComboRenderPipelineDescriptor.h" #include "utils/DawnHelpers.h" class RenderPipelineValidationTest : public ValidationTest { protected: void SetUp() override { ValidationTest::SetUp(); vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"( #version 450 void main() { gl_Position = vec4(0.0, 0.0, 0.0, 1.0); })" ); fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"( #version 450 layout(location = 0) out vec4 fragColor; void main() { fragColor = vec4(0.0, 1.0, 0.0, 1.0); })"); } dawn::ShaderModule vsModule; dawn::ShaderModule fsModule; }; // Test cases where creation should succeed TEST_F(RenderPipelineValidationTest, CreationSuccess) { utils::ComboRenderPipelineDescriptor descriptor(device); descriptor.cVertexStage.module = vsModule; descriptor.cFragmentStage.module = fsModule; device.CreateRenderPipeline(&descriptor); } TEST_F(RenderPipelineValidationTest, BlendState) { { // This one succeeds because attachment 0 is the color attachment utils::ComboRenderPipelineDescriptor descriptor(device); descriptor.cVertexStage.module = vsModule; descriptor.cFragmentStage.module = fsModule; descriptor.numColorStates = 1; device.CreateRenderPipeline(&descriptor); } { // Fail because lack of color states (and depth/stencil state) utils::ComboRenderPipelineDescriptor descriptor(device); descriptor.cVertexStage.module = vsModule; descriptor.cFragmentStage.module = fsModule; descriptor.numColorStates = 0; ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); } }