fn ceil_34064b() { var res : vec3<f32> = ceil(vec3<f32>(1.0f)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { ceil_34064b(); return vec4<f32>(); } @fragment fn fragment_main() { ceil_34064b(); } @compute @workgroup_size(1) fn compute_main() { ceil_34064b(); }