fn min_aa28ad() { var res : vec2<f32> = min(vec2<f32>(1.0f), vec2<f32>(1.0f)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { min_aa28ad(); return vec4<f32>(); } @fragment fn fragment_main() { min_aa28ad(); } @compute @workgroup_size(1) fn compute_main() { min_aa28ad(); }