#version 310 es uint tint_count_trailing_zeros(uint v) { uint x = uint(v); uint b16 = (bool((x & 65535u)) ? 0u : 16u); x = (x >> b16); uint b8 = (bool((x & 255u)) ? 0u : 8u); x = (x >> b8); uint b4 = (bool((x & 15u)) ? 0u : 4u); x = (x >> b4); uint b2 = (bool((x & 3u)) ? 0u : 2u); x = (x >> b2); uint b1 = (bool((x & 1u)) ? 0u : 1u); uint is_zero = ((x == 0u) ? 1u : 0u); return uint((((((b16 | b8) | b4) | b2) | b1) + is_zero)); } void countTrailingZeros_21e394() { uint res = tint_count_trailing_zeros(1u); } vec4 vertex_main() { countTrailingZeros_21e394(); return vec4(0.0f, 0.0f, 0.0f, 0.0f); } void main() { vec4 inner_result = vertex_main(); gl_Position = inner_result; gl_Position.y = -(gl_Position.y); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); return; } #version 310 es precision mediump float; uint tint_count_trailing_zeros(uint v) { uint x = uint(v); uint b16 = (bool((x & 65535u)) ? 0u : 16u); x = (x >> b16); uint b8 = (bool((x & 255u)) ? 0u : 8u); x = (x >> b8); uint b4 = (bool((x & 15u)) ? 0u : 4u); x = (x >> b4); uint b2 = (bool((x & 3u)) ? 0u : 2u); x = (x >> b2); uint b1 = (bool((x & 1u)) ? 0u : 1u); uint is_zero = ((x == 0u) ? 1u : 0u); return uint((((((b16 | b8) | b4) | b2) | b1) + is_zero)); } void countTrailingZeros_21e394() { uint res = tint_count_trailing_zeros(1u); } void fragment_main() { countTrailingZeros_21e394(); } void main() { fragment_main(); return; } #version 310 es uint tint_count_trailing_zeros(uint v) { uint x = uint(v); uint b16 = (bool((x & 65535u)) ? 0u : 16u); x = (x >> b16); uint b8 = (bool((x & 255u)) ? 0u : 8u); x = (x >> b8); uint b4 = (bool((x & 15u)) ? 0u : 4u); x = (x >> b4); uint b2 = (bool((x & 3u)) ? 0u : 2u); x = (x >> b2); uint b1 = (bool((x & 1u)) ? 0u : 1u); uint is_zero = ((x == 0u) ? 1u : 0u); return uint((((((b16 | b8) | b4) | b2) | b1) + is_zero)); } void countTrailingZeros_21e394() { uint res = tint_count_trailing_zeros(1u); } void compute_main() { countTrailingZeros_21e394(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(); return; }