fn reverseBits_4dbd6f() { var res : vec4 = reverseBits(vec4()); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4 { reverseBits_4dbd6f(); return vec4(); } @stage(fragment) fn fragment_main() { reverseBits_4dbd6f(); } @stage(compute) @workgroup_size(1) fn compute_main() { reverseBits_4dbd6f(); }