// Copyright 2021 The Tint Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //////////////////////////////////////////////////////////////////////////////// // File generated by tools/builtin-gen // using the template: // test/tint/builtins/builtins.wgsl.tmpl // and the builtin defintion file: // src/tint/builtins.def // // Do not modify this file directly //////////////////////////////////////////////////////////////////////////////// @group(1) @binding(0) var arg_0: texture_depth_cube_array; @group(1) @binding(1) var arg_1: sampler; // fn textureSampleLevel(texture: texture_depth_cube_array, sampler: sampler, coords: vec3, array_index: i32, level: i32) -> f32 fn textureSampleLevel_ae5e39() { var res: f32 = textureSampleLevel(arg_0, arg_1, vec3(), 1, 0); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4 { textureSampleLevel_ae5e39(); return vec4(); } @stage(fragment) fn fragment_main() { textureSampleLevel_ae5e39(); } @stage(compute) @workgroup_size(1) fn compute_main() { textureSampleLevel_ae5e39(); }