// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_PASSRESOURCEUSAGETRACKER_H_ #define DAWNNATIVE_PASSRESOURCEUSAGETRACKER_H_ #include "dawn_native/Error.h" #include "dawn_native/PassResourceUsage.h" #include "dawn_native/dawn_platform.h" #include namespace dawn_native { class BufferBase; class TextureBase; // Helper class to encapsulate the logic of tracking per-resource usage during the // validation of command buffer passes. It is used both to know if there are validation // errors, and to get a list of resources used per pass for backends that need the // information. class PassResourceUsageTracker { public: void BufferUsedAs(BufferBase* buffer, dawn::BufferUsageBit usage); void TextureUsedAs(TextureBase* texture, dawn::TextureUsageBit usage); MaybeError ValidateComputePassUsages() const; MaybeError ValidateRenderPassUsages() const; // Returns the per-pass usage for use by backends for APIs with explicit barriers. PassResourceUsage AcquireResourceUsage(); private: // Performs the per-pass usage validation checks MaybeError ValidateUsages() const; std::map mBufferUsages; std::map mTextureUsages; bool mStorageUsedMultipleTimes = false; }; } // namespace dawn_native #endif // DAWNNATIVE_PASSRESOURCEUSAGETRACKER_H_