// Copyright 2020 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "TextureFormatUtils.h" namespace utils { const char* GetColorTextureComponentTypePrefix(wgpu::TextureFormat textureFormat) { switch (textureFormat) { case wgpu::TextureFormat::R8Unorm: case wgpu::TextureFormat::R8Snorm: case wgpu::TextureFormat::R16Float: case wgpu::TextureFormat::RG8Unorm: case wgpu::TextureFormat::RG8Snorm: case wgpu::TextureFormat::R32Float: case wgpu::TextureFormat::RG16Float: case wgpu::TextureFormat::RGBA8Unorm: case wgpu::TextureFormat::RGBA8Snorm: case wgpu::TextureFormat::RGB10A2Unorm: case wgpu::TextureFormat::RG11B10Ufloat: case wgpu::TextureFormat::RGB9E5Ufloat: case wgpu::TextureFormat::RG32Float: case wgpu::TextureFormat::RGBA16Float: case wgpu::TextureFormat::RGBA32Float: case wgpu::TextureFormat::BGRA8Unorm: case wgpu::TextureFormat::BGRA8UnormSrgb: case wgpu::TextureFormat::RGBA8UnormSrgb: return ""; case wgpu::TextureFormat::R8Uint: case wgpu::TextureFormat::R16Uint: case wgpu::TextureFormat::RG8Uint: case wgpu::TextureFormat::R32Uint: case wgpu::TextureFormat::RG16Uint: case wgpu::TextureFormat::RGBA8Uint: case wgpu::TextureFormat::RG32Uint: case wgpu::TextureFormat::RGBA16Uint: case wgpu::TextureFormat::RGBA32Uint: return "u"; case wgpu::TextureFormat::R8Sint: case wgpu::TextureFormat::R16Sint: case wgpu::TextureFormat::RG8Sint: case wgpu::TextureFormat::R32Sint: case wgpu::TextureFormat::RG16Sint: case wgpu::TextureFormat::RGBA8Sint: case wgpu::TextureFormat::RG32Sint: case wgpu::TextureFormat::RGBA16Sint: case wgpu::TextureFormat::RGBA32Sint: return "i"; default: UNREACHABLE(); } } bool TextureFormatSupportsStorageTexture(wgpu::TextureFormat format) { switch (format) { case wgpu::TextureFormat::R32Uint: case wgpu::TextureFormat::R32Sint: case wgpu::TextureFormat::R32Float: case wgpu::TextureFormat::RGBA8Unorm: case wgpu::TextureFormat::RGBA8Snorm: case wgpu::TextureFormat::RGBA8Uint: case wgpu::TextureFormat::RGBA8Sint: case wgpu::TextureFormat::RG32Uint: case wgpu::TextureFormat::RG32Sint: case wgpu::TextureFormat::RG32Float: case wgpu::TextureFormat::RGBA16Uint: case wgpu::TextureFormat::RGBA16Sint: case wgpu::TextureFormat::RGBA16Float: case wgpu::TextureFormat::RGBA32Uint: case wgpu::TextureFormat::RGBA32Sint: case wgpu::TextureFormat::RGBA32Float: return true; default: return false; } } uint32_t GetTexelBlockSizeInBytes(wgpu::TextureFormat textureFormat) { switch (textureFormat) { case wgpu::TextureFormat::R8Unorm: case wgpu::TextureFormat::R8Snorm: case wgpu::TextureFormat::R8Uint: case wgpu::TextureFormat::R8Sint: return 1u; case wgpu::TextureFormat::R16Uint: case wgpu::TextureFormat::R16Sint: case wgpu::TextureFormat::R16Float: case wgpu::TextureFormat::RG8Unorm: case wgpu::TextureFormat::RG8Snorm: case wgpu::TextureFormat::RG8Uint: case wgpu::TextureFormat::RG8Sint: return 2u; case wgpu::TextureFormat::R32Float: case wgpu::TextureFormat::R32Uint: case wgpu::TextureFormat::R32Sint: case wgpu::TextureFormat::RG16Uint: case wgpu::TextureFormat::RG16Sint: case wgpu::TextureFormat::RG16Float: case wgpu::TextureFormat::RGBA8Unorm: case wgpu::TextureFormat::RGBA8UnormSrgb: case wgpu::TextureFormat::RGBA8Snorm: case wgpu::TextureFormat::RGBA8Uint: case wgpu::TextureFormat::RGBA8Sint: case wgpu::TextureFormat::BGRA8Unorm: case wgpu::TextureFormat::BGRA8UnormSrgb: case wgpu::TextureFormat::RGB10A2Unorm: case wgpu::TextureFormat::RG11B10Ufloat: case wgpu::TextureFormat::RGB9E5Ufloat: case wgpu::TextureFormat::Depth32Float: return 4u; case wgpu::TextureFormat::RG32Float: case wgpu::TextureFormat::RG32Uint: case wgpu::TextureFormat::RG32Sint: case wgpu::TextureFormat::RGBA16Uint: case wgpu::TextureFormat::RGBA16Sint: case wgpu::TextureFormat::RGBA16Float: return 8u; case wgpu::TextureFormat::RGBA32Float: case wgpu::TextureFormat::RGBA32Uint: case wgpu::TextureFormat::RGBA32Sint: return 16u; case wgpu::TextureFormat::BC1RGBAUnorm: case wgpu::TextureFormat::BC1RGBAUnormSrgb: case wgpu::TextureFormat::BC4RUnorm: case wgpu::TextureFormat::BC4RSnorm: return 8u; case wgpu::TextureFormat::BC2RGBAUnorm: case wgpu::TextureFormat::BC2RGBAUnormSrgb: case wgpu::TextureFormat::BC3RGBAUnorm: case wgpu::TextureFormat::BC3RGBAUnormSrgb: case wgpu::TextureFormat::BC5RGUnorm: case wgpu::TextureFormat::BC5RGSnorm: case wgpu::TextureFormat::BC6HRGBUfloat: case wgpu::TextureFormat::BC6HRGBFloat: case wgpu::TextureFormat::BC7RGBAUnorm: case wgpu::TextureFormat::BC7RGBAUnormSrgb: return 16u; case wgpu::TextureFormat::Depth24Plus: case wgpu::TextureFormat::Depth24PlusStencil8: case wgpu::TextureFormat::Undefined: UNREACHABLE(); } } uint32_t GetTextureFormatBlockWidth(wgpu::TextureFormat textureFormat) { switch (textureFormat) { case wgpu::TextureFormat::R8Unorm: case wgpu::TextureFormat::R8Snorm: case wgpu::TextureFormat::R8Uint: case wgpu::TextureFormat::R8Sint: case wgpu::TextureFormat::R16Uint: case wgpu::TextureFormat::R16Sint: case wgpu::TextureFormat::R16Float: case wgpu::TextureFormat::RG8Unorm: case wgpu::TextureFormat::RG8Snorm: case wgpu::TextureFormat::RG8Uint: case wgpu::TextureFormat::RG8Sint: case wgpu::TextureFormat::R32Float: case wgpu::TextureFormat::R32Uint: case wgpu::TextureFormat::R32Sint: case wgpu::TextureFormat::RG16Uint: case wgpu::TextureFormat::RG16Sint: case wgpu::TextureFormat::RG16Float: case wgpu::TextureFormat::RGBA8Unorm: case wgpu::TextureFormat::RGBA8UnormSrgb: case wgpu::TextureFormat::RGBA8Snorm: case wgpu::TextureFormat::RGBA8Uint: case wgpu::TextureFormat::RGBA8Sint: case wgpu::TextureFormat::BGRA8Unorm: case wgpu::TextureFormat::BGRA8UnormSrgb: case wgpu::TextureFormat::RGB10A2Unorm: case wgpu::TextureFormat::RG11B10Ufloat: case wgpu::TextureFormat::RGB9E5Ufloat: case wgpu::TextureFormat::RG32Float: case wgpu::TextureFormat::RG32Uint: case wgpu::TextureFormat::RG32Sint: case wgpu::TextureFormat::RGBA16Uint: case wgpu::TextureFormat::RGBA16Sint: case wgpu::TextureFormat::RGBA16Float: case wgpu::TextureFormat::RGBA32Float: case wgpu::TextureFormat::RGBA32Uint: case wgpu::TextureFormat::RGBA32Sint: case wgpu::TextureFormat::Depth32Float: case wgpu::TextureFormat::Depth24Plus: case wgpu::TextureFormat::Depth24PlusStencil8: return 1u; case wgpu::TextureFormat::BC1RGBAUnorm: case wgpu::TextureFormat::BC1RGBAUnormSrgb: case wgpu::TextureFormat::BC4RUnorm: case wgpu::TextureFormat::BC4RSnorm: case wgpu::TextureFormat::BC2RGBAUnorm: case wgpu::TextureFormat::BC2RGBAUnormSrgb: case wgpu::TextureFormat::BC3RGBAUnorm: case wgpu::TextureFormat::BC3RGBAUnormSrgb: case wgpu::TextureFormat::BC5RGUnorm: case wgpu::TextureFormat::BC5RGSnorm: case wgpu::TextureFormat::BC6HRGBUfloat: case wgpu::TextureFormat::BC6HRGBFloat: case wgpu::TextureFormat::BC7RGBAUnorm: case wgpu::TextureFormat::BC7RGBAUnormSrgb: return 4u; case wgpu::TextureFormat::Undefined: UNREACHABLE(); } } uint32_t GetTextureFormatBlockHeight(wgpu::TextureFormat textureFormat) { switch (textureFormat) { case wgpu::TextureFormat::R8Unorm: case wgpu::TextureFormat::R8Snorm: case wgpu::TextureFormat::R8Uint: case wgpu::TextureFormat::R8Sint: case wgpu::TextureFormat::R16Uint: case wgpu::TextureFormat::R16Sint: case wgpu::TextureFormat::R16Float: case wgpu::TextureFormat::RG8Unorm: case wgpu::TextureFormat::RG8Snorm: case wgpu::TextureFormat::RG8Uint: case wgpu::TextureFormat::RG8Sint: case wgpu::TextureFormat::R32Float: case wgpu::TextureFormat::R32Uint: case wgpu::TextureFormat::R32Sint: case wgpu::TextureFormat::RG16Uint: case wgpu::TextureFormat::RG16Sint: case wgpu::TextureFormat::RG16Float: case wgpu::TextureFormat::RGBA8Unorm: case wgpu::TextureFormat::RGBA8UnormSrgb: case wgpu::TextureFormat::RGBA8Snorm: case wgpu::TextureFormat::RGBA8Uint: case wgpu::TextureFormat::RGBA8Sint: case wgpu::TextureFormat::BGRA8Unorm: case wgpu::TextureFormat::BGRA8UnormSrgb: case wgpu::TextureFormat::RGB10A2Unorm: case wgpu::TextureFormat::RG11B10Ufloat: case wgpu::TextureFormat::RGB9E5Ufloat: case wgpu::TextureFormat::RG32Float: case wgpu::TextureFormat::RG32Uint: case wgpu::TextureFormat::RG32Sint: case wgpu::TextureFormat::RGBA16Uint: case wgpu::TextureFormat::RGBA16Sint: case wgpu::TextureFormat::RGBA16Float: case wgpu::TextureFormat::RGBA32Float: case wgpu::TextureFormat::RGBA32Uint: case wgpu::TextureFormat::RGBA32Sint: case wgpu::TextureFormat::Depth32Float: case wgpu::TextureFormat::Depth24Plus: case wgpu::TextureFormat::Depth24PlusStencil8: return 1u; case wgpu::TextureFormat::BC1RGBAUnorm: case wgpu::TextureFormat::BC1RGBAUnormSrgb: case wgpu::TextureFormat::BC4RUnorm: case wgpu::TextureFormat::BC4RSnorm: case wgpu::TextureFormat::BC2RGBAUnorm: case wgpu::TextureFormat::BC2RGBAUnormSrgb: case wgpu::TextureFormat::BC3RGBAUnorm: case wgpu::TextureFormat::BC3RGBAUnormSrgb: case wgpu::TextureFormat::BC5RGUnorm: case wgpu::TextureFormat::BC5RGSnorm: case wgpu::TextureFormat::BC6HRGBUfloat: case wgpu::TextureFormat::BC6HRGBFloat: case wgpu::TextureFormat::BC7RGBAUnorm: case wgpu::TextureFormat::BC7RGBAUnormSrgb: return 4u; case wgpu::TextureFormat::Undefined: UNREACHABLE(); } } const char* GetGLSLImageFormatQualifier(wgpu::TextureFormat textureFormat) { switch (textureFormat) { case wgpu::TextureFormat::R8Unorm: return "r8"; case wgpu::TextureFormat::R8Snorm: return "r8_snorm"; case wgpu::TextureFormat::R8Uint: return "r8ui"; case wgpu::TextureFormat::R8Sint: return "r8i"; case wgpu::TextureFormat::R16Uint: return "r16ui"; case wgpu::TextureFormat::R16Sint: return "r16i"; case wgpu::TextureFormat::R16Float: return "r16f"; case wgpu::TextureFormat::RG8Unorm: return "rg8"; case wgpu::TextureFormat::RG8Snorm: return "rg8_snorm"; case wgpu::TextureFormat::RG8Uint: return "rg8ui"; case wgpu::TextureFormat::RG8Sint: return "rg8i"; case wgpu::TextureFormat::R32Float: return "r32f"; case wgpu::TextureFormat::R32Uint: return "r32ui"; case wgpu::TextureFormat::R32Sint: return "r32i"; case wgpu::TextureFormat::RG16Uint: return "rg16ui"; case wgpu::TextureFormat::RG16Sint: return "rg16i"; case wgpu::TextureFormat::RG16Float: return "rg16f"; case wgpu::TextureFormat::RGBA8Unorm: return "rgba8"; case wgpu::TextureFormat::RGBA8Snorm: return "rgba8_snorm"; case wgpu::TextureFormat::RGBA8Uint: return "rgba8ui"; case wgpu::TextureFormat::RGBA8Sint: return "rgba8i"; case wgpu::TextureFormat::RGB10A2Unorm: return "rgb10_a2"; case wgpu::TextureFormat::RG11B10Ufloat: return "r11f_g11f_b10f"; case wgpu::TextureFormat::RG32Float: return "rg32f"; case wgpu::TextureFormat::RG32Uint: return "rg32ui"; case wgpu::TextureFormat::RG32Sint: return "rg32i"; case wgpu::TextureFormat::RGBA16Uint: return "rgba16ui"; case wgpu::TextureFormat::RGBA16Sint: return "rgba16i"; case wgpu::TextureFormat::RGBA16Float: return "rgba16f"; case wgpu::TextureFormat::RGBA32Float: return "rgba32f"; case wgpu::TextureFormat::RGBA32Uint: return "rgba32ui"; case wgpu::TextureFormat::RGBA32Sint: return "rgba32i"; case wgpu::TextureFormat::RGB9E5Ufloat: case wgpu::TextureFormat::RGBA8UnormSrgb: case wgpu::TextureFormat::BGRA8Unorm: case wgpu::TextureFormat::BGRA8UnormSrgb: case wgpu::TextureFormat::BC1RGBAUnorm: case wgpu::TextureFormat::BC1RGBAUnormSrgb: case wgpu::TextureFormat::BC4RUnorm: case wgpu::TextureFormat::BC4RSnorm: case wgpu::TextureFormat::BC2RGBAUnorm: case wgpu::TextureFormat::BC2RGBAUnormSrgb: case wgpu::TextureFormat::BC3RGBAUnorm: case wgpu::TextureFormat::BC3RGBAUnormSrgb: case wgpu::TextureFormat::BC5RGUnorm: case wgpu::TextureFormat::BC5RGSnorm: case wgpu::TextureFormat::BC6HRGBUfloat: case wgpu::TextureFormat::BC6HRGBFloat: case wgpu::TextureFormat::BC7RGBAUnorm: case wgpu::TextureFormat::BC7RGBAUnormSrgb: case wgpu::TextureFormat::Depth32Float: case wgpu::TextureFormat::Depth24Plus: case wgpu::TextureFormat::Depth24PlusStencil8: case wgpu::TextureFormat::Undefined: UNREACHABLE(); } } } // namespace utils