@group(1) @binding(0) var arg_0 : texture_depth_2d_array; @group(1) @binding(1) var arg_1 : sampler_comparison; fn textureSampleCompareLevel_011a8f() { var res : f32 = textureSampleCompareLevel(arg_0, arg_1, vec2<f32>(), 1, 1.0, vec2<i32>()); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4<f32> { textureSampleCompareLevel_011a8f(); return vec4<f32>(); } @stage(fragment) fn fragment_main() { textureSampleCompareLevel_011a8f(); } @stage(compute) @workgroup_size(1) fn compute_main() { textureSampleCompareLevel_011a8f(); }