fn any_0e3e58() { var res : bool = any(vec2()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { any_0e3e58(); return vec4(); } [[stage(fragment)]] fn fragment_main() { any_0e3e58(); } [[stage(compute)]] fn compute_main() { any_0e3e58(); }