[[block]] struct SB_RW { arg_0 : array; }; [[group(0), binding(0)]] var sb_rw : SB_RW; fn arrayLength_61b1c7() { var res : u32 = arrayLength(&(sb_rw.arg_0)); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { arrayLength_61b1c7(); return vec4(); } [[stage(fragment)]] fn fragment_main() { arrayLength_61b1c7(); } [[stage(compute)]] fn compute_main() { arrayLength_61b1c7(); }