[[block]] struct SB_RO { arg_0 : array; }; [[group(0), binding(1)]] var sb_ro : SB_RO; fn arrayLength_a0f5ca() { var res : u32 = arrayLength(&(sb_ro.arg_0)); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { arrayLength_a0f5ca(); return vec4(); } [[stage(fragment)]] fn fragment_main() { arrayLength_a0f5ca(); } [[stage(compute)]] fn compute_main() { arrayLength_a0f5ca(); }