fn countOneBits_af90e2() { var res : vec2 = countOneBits(vec2()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { countOneBits_af90e2(); return vec4(); } [[stage(fragment)]] fn fragment_main() { countOneBits_af90e2(); } [[stage(compute)]] fn compute_main() { countOneBits_af90e2(); }