var arg_1 : vec4; fn frexp_d14b16() { var res : vec4 = frexp(vec4(), &(arg_1)); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { frexp_d14b16(); return vec4(); } [[stage(fragment)]] fn fragment_main() { frexp_d14b16(); } [[stage(compute)]] fn compute_main() { frexp_d14b16(); }