fn frexp_ee3625() { var arg_1 : vec2; var res : vec2 = frexp(vec2(), &(arg_1)); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { frexp_ee3625(); return vec4(); } [[stage(fragment)]] fn fragment_main() { frexp_ee3625(); } [[stage(compute)]] fn compute_main() { frexp_ee3625(); }