[[group(1), binding(0)]] var arg_0 : texture_depth_2d; fn ignore_e0187b() { ignore(arg_0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { ignore_e0187b(); return vec4(); } [[stage(fragment)]] fn fragment_main() { ignore_e0187b(); } [[stage(compute)]] fn compute_main() { ignore_e0187b(); }