fn inverseSqrt_84407e() { var res : f32 = inverseSqrt(1.0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { inverseSqrt_84407e(); return vec4(); } [[stage(fragment)]] fn fragment_main() { inverseSqrt_84407e(); } [[stage(compute)]] fn compute_main() { inverseSqrt_84407e(); }