#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void max_0c0aae() { uint res = max(1u, 1u); } vertex tint_symbol vertex_main() { max_0c0aae(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { max_0c0aae(); return; } kernel void compute_main() { max_0c0aae(); return; }