fn max_b1b73a() { var res : vec3 = max(vec3(), vec3()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { max_b1b73a(); return vec4(); } [[stage(fragment)]] fn fragment_main() { max_b1b73a(); } [[stage(compute)]] fn compute_main() { max_b1b73a(); }