fn max_ce7c30() { var res : i32 = max(1, 1); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { max_ce7c30(); return vec4(); } [[stage(fragment)]] fn fragment_main() { max_ce7c30(); } [[stage(compute)]] fn compute_main() { max_ce7c30(); }