#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void pack4x8snorm_4d22e7() { uint res = pack_float_to_snorm4x8(float4()); } vertex tint_symbol vertex_main() { pack4x8snorm_4d22e7(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { pack4x8snorm_4d22e7(); return; } kernel void compute_main() { pack4x8snorm_4d22e7(); return; }