#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void reflect_f47fdb() { float3 res = reflect(float3(), float3()); } vertex tint_symbol vertex_main() { reflect_f47fdb(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { reflect_f47fdb(); return; } kernel void compute_main() { reflect_f47fdb(); return; }