fn reverseBits_e1f4c1() { var res : vec2 = reverseBits(vec2()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { reverseBits_e1f4c1(); return vec4(); } [[stage(fragment)]] fn fragment_main() { reverseBits_e1f4c1(); } [[stage(compute)]] fn compute_main() { reverseBits_e1f4c1(); }