#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void sign_159665() { float3 res = sign(float3()); } vertex tint_symbol vertex_main() { sign_159665(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { sign_159665(); return; } kernel void compute_main() { sign_159665(); return; }