[[group(1), binding(0)]] var arg_0 : texture_depth_cube; fn textureDimensions_57e28f() { var res : vec2 = textureDimensions(arg_0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureDimensions_57e28f(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureDimensions_57e28f(); } [[stage(compute)]] fn compute_main() { textureDimensions_57e28f(); }