[[group(1), binding(0)]] var arg_0 : texture_3d; fn textureDimensions_efc8a4() { var res : vec3 = textureDimensions(arg_0, 1); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureDimensions_efc8a4(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureDimensions_efc8a4(); } [[stage(compute)]] fn compute_main() { textureDimensions_efc8a4(); }