#include using namespace metal; void textureSample_4dd1bf(texturecube_array tint_symbol, sampler tint_symbol_1) { float4 res = tint_symbol.sample(tint_symbol_1, float3(), 1); } fragment void fragment_main(texturecube_array tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(1)]]) { textureSample_4dd1bf(tint_symbol_2, tint_symbol_3); return; }