; SPIR-V ; Version: 1.3 ; Generator: Google Tint Compiler; 0 ; Bound: 49 ; Schema: 0 OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %vertex_main "vertex_main" %tint_pointsize %tint_symbol_1 OpEntryPoint Fragment %fragment_main "fragment_main" OpEntryPoint GLCompute %compute_main "compute_main" OpExecutionMode %fragment_main OriginUpperLeft OpExecutionMode %compute_main LocalSize 1 1 1 OpName %tint_pointsize "tint_pointsize" OpName %arg_0 "arg_0" OpName %arg_1 "arg_1" OpName %tint_symbol_1 "tint_symbol_1" OpName %textureSampleLevel_1bf73e "textureSampleLevel_1bf73e" OpName %res "res" OpName %tint_symbol_2 "tint_symbol_2" OpName %tint_symbol "tint_symbol" OpName %vertex_main "vertex_main" OpName %fragment_main "fragment_main" OpName %compute_main "compute_main" OpDecorate %tint_pointsize BuiltIn PointSize OpDecorate %arg_0 DescriptorSet 1 OpDecorate %arg_0 Binding 0 OpDecorate %arg_1 DescriptorSet 1 OpDecorate %arg_1 Binding 1 OpDecorate %tint_symbol_1 BuiltIn Position %float = OpTypeFloat 32 %_ptr_Output_float = OpTypePointer Output %float %4 = OpConstantNull %float %tint_pointsize = OpVariable %_ptr_Output_float Output %4 %7 = OpTypeImage %float 2D 1 1 0 1 Unknown %_ptr_UniformConstant_7 = OpTypePointer UniformConstant %7 %arg_0 = OpVariable %_ptr_UniformConstant_7 UniformConstant %10 = OpTypeSampler %_ptr_UniformConstant_10 = OpTypePointer UniformConstant %10 %arg_1 = OpVariable %_ptr_UniformConstant_10 UniformConstant %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %14 = OpConstantNull %v4float %tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %14 %void = OpTypeVoid %15 = OpTypeFunction %void %23 = OpTypeSampledImage %7 %v3float = OpTypeVector %float 3 %float_0 = OpConstant %float 0 %int = OpTypeInt 32 1 %int_1 = OpConstant %int 1 %_ptr_Function_float = OpTypePointer Function %float %34 = OpTypeFunction %void %v4float %float_1 = OpConstant %float 1 %textureSampleLevel_1bf73e = OpFunction %void None %15 %18 = OpLabel %res = OpVariable %_ptr_Function_float Function %4 %21 = OpLoad %10 %arg_1 %22 = OpLoad %7 %arg_0 %24 = OpSampledImage %23 %22 %21 %27 = OpConvertSToF %float %int_1 %30 = OpCompositeConstruct %v3float %float_0 %float_0 %27 %31 = OpConvertSToF %float %int_1 %20 = OpImageSampleExplicitLod %v4float %24 %30 Lod %31 %19 = OpCompositeExtract %float %20 0 OpStore %res %19 OpReturn OpFunctionEnd %tint_symbol_2 = OpFunction %void None %34 %tint_symbol = OpFunctionParameter %v4float %37 = OpLabel OpStore %tint_symbol_1 %tint_symbol OpReturn OpFunctionEnd %vertex_main = OpFunction %void None %15 %39 = OpLabel OpStore %tint_pointsize %float_1 %41 = OpFunctionCall %void %textureSampleLevel_1bf73e %42 = OpFunctionCall %void %tint_symbol_2 %14 OpReturn OpFunctionEnd %fragment_main = OpFunction %void None %15 %44 = OpLabel %45 = OpFunctionCall %void %textureSampleLevel_1bf73e OpReturn OpFunctionEnd %compute_main = OpFunction %void None %15 %47 = OpLabel %48 = OpFunctionCall %void %textureSampleLevel_1bf73e OpReturn OpFunctionEnd