#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void transpose_d8f8ba() { float4x3 res = transpose(float3x4()); } vertex tint_symbol vertex_main() { transpose_d8f8ba(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { transpose_d8f8ba(); return; } kernel void compute_main() { transpose_d8f8ba(); return; }