#include using namespace metal; template struct tint_array { const constant T& operator[](size_t i) const constant { return elements[i]; } device T& operator[](size_t i) device { return elements[i]; } const device T& operator[](size_t i) const device { return elements[i]; } thread T& operator[](size_t i) thread { return elements[i]; } const thread T& operator[](size_t i) const thread { return elements[i]; } threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } T elements[N]; }; float f1(tint_array a) { return a[3]; } float f2(tint_array, 3> a) { return a[2][3]; } float f3(tint_array, 3>, 2> a) { return a[1][2][3]; } kernel void tint_symbol() { tint_array const a1 = tint_array{}; tint_array, 3> const a2 = tint_array, 3>{}; tint_array, 3>, 2> const a3 = tint_array, 3>, 2>{}; float const v1 = f1(a1); float const v2 = f2(a2); float const v3 = f3(a3); return; }